Dungeon Fantasy: Frontiers

Session 1

Dude where's my airship

Setup

After a highly successful adventure, our heroes and their crew of their airship have celebrated for many days in town, where the entire crew announced their plans of retirement with their share of the loot. Left to their own devices, it is probably well enough time to retire for our adventurers before the game even starts!

There’s one small complication though.

The airship is missing.

More precisely, the airship was in the process of being stolen. The people who were on watch at the time summarily were kidnapped!

GO AFTER THE AIRSHIP AND GET IT BACK


Player Roster

  • CaptainFoo (left early)
  • TheOldestMan
  • WinsonPaine
  • DOTClaw
  • Lynx (absent)
  • yarrington (doesn’t even have a character yet)

Summary

After tracking the airship (they are hard to hide), they have found it has made berth next to the ruins of an old ruined castle complex. Our heroes leapt into the thick of it, fighting purple-masked goblins with axes and crossbows, and…ducks!?

Sparing no quarter, they find themselves outmatched severely in terms of numbers, and the ducks are on the wing, presumably to get the airship ready for flight!

HURRY BEFORE IT IS TOO LATE

(to be continued)

Comments

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